new BanchoLobby()
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Properties:
Name | Type | Description |
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channel |
BanchoMultiplayerChannel | |
id |
number | Multiplayer lobby ID (used in multiplayer history links) |
name |
string | Name of the lobby, as seen in-game |
slots |
Array.<BanchoLobbyPlayer> | Array of BanchoLobbyPlayer determining each users' slot, from 0 to 15 |
size |
number | Current size of the lobby |
gamemode |
nodesu.ModeType | Current gamemode of the lobby, as specified by the latest !mp map call (Bancho limitation) |
beatmapId |
number | |
beatmap |
nodesu.Beatmap | Beatmap fetched from the API (late/not as reliable, use beatmapId when possible) |
winCondition |
number | See BanchoLobbyWinConditions |
teamMode |
number | See BanchoLobbyTeamModes |
mods |
Array.<BanchoMod> | |
freemod |
boolean | |
playing |
boolean | Whether we're currently playing or not |
scores |
Array.<BanchoLobbyPlayerScore> | Scores set during the currently ongoing match, or the previous match. Emptied when a new match starts. Sorted by pass and score once match is finished. |
Methods
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<async> abortMatch()
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Abort the match
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<async> abortTimer()
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Aborts an ongoing timer
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<async> addRef(ref)
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Adds referees to the lobby
Parameters:
Name Type Description ref
Array.<string> | string A string or array of strings of referee(s) to add, referenced by their usernames or #
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<async> banPlayer(player)
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Bans a player from the lobby
Parameters:
Name Type Description player
string Referenced by their username or #
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<async> changeTeam(player, team)
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Change's one team
Parameters:
Name Type Description player
BanchoLobbyPlayer team
string See BanchoLobbyTeams
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<async> clearHost()
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Get back the host from one's hand
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<async> closeLobby()
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Close the lobby
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<async> fetchFromAPI()
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Fetch the lobby from the osu! API.
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Returns:
Promise<nodesu.Multi>
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getHistoryUrl()
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Gets the mp link or however you name it.
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Returns:
- Type
- string
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getHost()
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Gets the player who is currently host
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Returns:
- Type
- BanchoLobbyPlayer
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<async> getPlayerById()
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Gets or instanciate a player by its userid
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<async> getPlayerByName(name)
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Gets or instanciate a player by its username
Parameters:
Name Type Description name
string - Source:
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getPlayerSlot(player)
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Gets the slot of a player
Parameters:
Name Type Description player
BanchoLobbyPlayer - Source:
Returns:
- Type
- number
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<async> invitePlayer(player)
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Invites a player to the lobby
Parameters:
Name Type Description player
string Referenced by their username or #
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<async> kickPlayer(player)
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Kicks a player from the lobby
Parameters:
Name Type Description player
string Referenced by their username or #
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<async> lockSlots()
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Locks the lobby's slots and teams
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<async> movePlayer(player, slot)
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Moves a player from one slot to another
Parameters:
Name Type Description player
BanchoLobbyPlayer slot
number starting from 0
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removeRef(ref)
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Removes referees from the lobby
Parameters:
Name Type Description ref
Array.<string> | string A string or array of strings of referee(s) to remove, referenced by their usernames or #
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<async> setHost(player)
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Sets a player as the host of the lobby
Parameters:
Name Type Description player
string Referenced by their username or #
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<async> setMap(map [, gamemode])
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Set a given map in the lobby
Parameters:
Name Type Argument Description map
number | nodesu.Beatmap Either a beatmap ID or a Beatmap object from nodesu
gamemode
number <optional>
See nodesu.Mode. Defaults to current mode (osu! if undetected).
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<async> setMods(mods, freemod)
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Set given mods in the lobby
Parameters:
Name Type Default Description mods
Array.<BanchoMod> | string Either an array of BanchoMods or a mods string joined by spaces
freemod
boolean false - Source:
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<async> setName(name)
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Sets the lobby's name
Parameters:
Name Type Description name
string - Source:
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<async> setPassword(password)
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Sets the lobby's password
Parameters:
Name Type Description password
string - Source:
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<async> setSettings( [teamMode] [, winCondition] [, size])
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Sets the settings of the lobby
Parameters:
Name Type Argument Description teamMode
number <optional>
See BanchoLobbyTeamModes
winCondition
number <optional>
See BanchoLobbyWinConditions
size
number <optional>
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<async> setSize(size)
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Set the amount of open slots in the lobby
Parameters:
Name Type Description size
number - Source:
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sortScores()
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Sort scores by pass and score.
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<async> startMatch( [timeout])
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Start the match
Parameters:
Name Type Argument Default Description timeout
number <optional>
null Timeout before the game starts. Defaults to 0
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<async> startTimer(timeout)
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Start a timer
Parameters:
Name Type Description timeout
number Timeout
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<async> unlockSlots()
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Unlocks the lobby's slots and teams
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<async> updateSettings()
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Fires !mp settings, updates properties and player slots
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Events
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allPlayersReady
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beatmap
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Fired when the beatmap property is updated from the API
Type: nodesu.Beatmap
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beatmapId
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Fired when the beatmapId is updated
Type: number
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beatmapNotFound
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Emitted when a selected map is not found on the osu! API.
Type: number
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freemod
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Fired when the lobby's freemod property is updated
Type: boolean
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gamemode
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Fired when the gamemode of the lobby is updated
Type: nodesu.Mode
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host
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Type: BanchoLobbyPlayer
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hostCleared
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invalidBeatmapId
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matchAborted
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matchFinished
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Sorted scores array
Type: Array.<BanchoLobbyPlayerScore>
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matchSettings
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Type: object
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Properties:
Name Type Description size
number teamMode
number See BanchoLobbyTeamModes
winCondition
number See BanchoLobbyWinConditions
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matchStarted
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mods
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Fired when the lobby's mods are updated
Type: Array.<BanchoMod>
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name
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Fired when the name of the lobby is updated
Type: string
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passwordChanged
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passwordRemoved
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playerChangedTeam
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Type: object
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Properties:
Name Type Description player
BanchoLobbyPlayer team
string See BanchoLobbyTeams
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playerFinished
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Type: BanchoLobbyPlayerScore
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playerJoined
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Type: object
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Properties:
Name Type Description player
BanchoLobbyPlayer slot
number Starting from 0
team
string Blue or Red
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playerLeft
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Type: BanchoLobbyPlayer
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playerMoved
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Type: object
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Properties:
Name Type Description player
BanchoLobbyPlayer slot
number Starting from 0
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playing
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Fired when the lobby starts or stops playing
Type: Symbol
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- See:
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- {BanchoLobbyState}
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refereeAdded
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Type: string
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refereeRemoved
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Type: string
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size
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Fired when the size of the lobby is updated
Type: number
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slots
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Fired when the slots of the lobby are updated
Type: Array.<BanchoLobbyPlayer>
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slotsLocked
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slotsUnlocked
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startTimerAborted
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Emitted when a start timer is aborted
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startTimerStarted
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Emitted when a start timer is started
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startTimerTick
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Emitted when a start timer ticks
Type: object
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Properties:
Name Type Description seconds
number -
teamMode
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Fired when the team mode is updated
Type: number
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timerAborted
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Emitted when a timer is aborted
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timerEnded
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Emitted when a timer ends
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timerTick
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Emitted when a timer ticks
Type: object
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Properties:
Name Type Description seconds
number -
userNotFound
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userNotFoundUsername
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Type: string
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winCondition
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Fired when the win condition is updated
Type: number
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