/**
* Contains the different player states for players in lobbies: Ready, Not Ready, No Map.
* Alias for NotReady: "Not Ready"
* Alias for NoMap: "No Map"
* @readonly
* @enum {Symbol}
*/
const BanchoLobbyPlayerStates = {
Ready: Symbol("Ready"),
NotReady: Symbol("Not Ready"),
NoMap: Symbol("No Map"),
};
BanchoLobbyPlayerStates["Not Ready"] = BanchoLobbyPlayerStates.NotReady;
BanchoLobbyPlayerStates["No Map"] = BanchoLobbyPlayerStates.NoMap;
module.exports = Object.freeze(BanchoLobbyPlayerStates);